Gonna try to keep this Echoes of Wisdom complaint spoiler free, but there may be some small technique based spoilers:
Okay, I'm not liking this trend in Zelda games. I first noticed it in Tears of the Kingdom and it's now VERY obvious in Echoes of Wisdom: Withholding gameplay information.
I do try to play these games without any walkthroughs the first time. But in TOTK and now here, I'm having a heck of a time trying to beat bosses and when I fail repeatedly, I'll look at a walkthrough.
Both times now, I'm finding that the solution is to use a technique I've been taught (like the spin for cutting grass), but that the technique has a hidden quality: defense. No one says this. No one tells you this. It's not even in the description. But it's the only way I was able to get through one sub-boss so far.
Same with a later boss, where I couldn't beat him despite landing multiple hits for, like, thirty minutes. Turns out, I finally gave up and looked through a walk through, and saw that, again, there was an object that literally has no description, that you have to use to stun the boss, THEN attack him.
I was hoping the TOTK was just the one-time they'd try ramping up the difficulty by simply not telling you information, but it looks like it's happening here, too. While it's not a deal-breaker (I mean, the walkthroughs have the information), it certainly makes beating the bosses a lot less rewarding, and will really hurt future gameplay if they keep this up.
"“Cyclists ride on the roof” written on car parked in bike lane"
submitted by u/uhhthiswilldo
https://redd.it/1fppjoi
#fuckcars
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Artist for Closetspace and A Wish for Wings
Creative Text Writer for MTG: Universes Beyond
Writer for Sea of Legends
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